AI in Practice · A Living Design Laboratory

AI in Practice

Experiments, finished work, and behind-the-build thinking about AI-assisted design—with human judgment at the centre.
FORMAT

Living portfolio

FOCUS

AI-assisted design

WORKING MODE

Experiment → evaluate → refine

CURRENT PROJECTS

Tough Guy · Lunetta · more

DESIGN PRINCIPLE

Human judgment

Why this section exists

Not an AI showcase. A design-practice showcase.

These projects document what happens between an AI-generated possibility and a finished learning or media experience: the purpose, choices, experiments, failed attempts, revisions, and final human decisions.

Featured projects

Start with the work that has a story behind it.

Two current projects anchor the section. Each can grow from a compact project card into a deeper case study or project hub as the work develops.

Featured project

Tough Guy & College Boy

Tough Guy & College Boy

AI-assisted character comedy and micro-video production. Concept, writing, synthetic characters and voices, live-action reaction, editing, sound design, iteration, and the judgment behind what stays and what goes.

Current evidence: three short videos, evolving production methods, and a growing “making of” story.

Featured experiment

Lunetta

Lunetta

A 17-second experiment in giving synthetic media a human reason to exist. The character may be generated, but purpose, pacing, selection, and meaning remain design decisions.

Current evidence: a concise finished artifact with room for a short reflection rather than a forced full-scale case study.

Latest from the lab

Small experiments are allowed to stay small.

This is the expandable journal layer: quick experiments, comparisons, making-of notes, and emerging techniques. Strong ideas can later graduate into featured projects without restructuring the page.

Interactive Learning

From Branching Choices to Open Conversation

A future Storyline project exploring AI-driven conversational simulation while preserving the older conventional branching example as a useful point of contrast.

Sound & Rhythm

When Rhythm Does the Storytelling

Jaw harp, keyboard, electronic drums, pacing, silence, and escalation—using sound not as decoration but as part of the comic and emotional structure.

Tools & Workflow

Choosing What AI Should—and Shouldn’t—Do

Short reflections on ElevenLabs, video generation, editing workflows, failed attempts, and the human decisions that turn generated material into intentional work.

Explore by theme

A structure that can grow without becoming a wall of case studies.

Video & Storytelling

Characters, scripts, pacing, visual generation, editing.

Interactive Learning

Storyline, scenarios, AI conversations, learner response.

Voice & Performance

Synthetic voice, character direction, timing, lip-sync.

Sound & Music

Keyboard, rhythm, electronic drums, stings, atmosphere.

Tools & Workflow

Comparisons, experiments, failures, production choices.

Design Principles

Purpose, accessibility, judgment, ethics, human-in-the-loop practice.

Design principle

Human judgment is the point.

AI can generate options, voices, images, dialogue, and responses. The learning designer still decides what problem is worth solving, what belongs, what fails, what gets revised, and why the final experience should exist.

Working case-study grammar

Challenge / Opportunity
My Role
Tools
Design Decisions
Process & Iteration
Result
What I Learned

Built to evolve

Featured work up front. Experiments underneath. No demolition required.

This first structure is deliberately additive: it can live beside the existing Quick Tour and current case studies, then absorb new work as it earns its place.